module iup.glcontrols; import iup.iup: Ihandle; extern(C) { int IupGLControlsOpen(); Ihandle* IupGLCanvasBoxv(Ihandle** children); Ihandle* IupGLCanvasBox(Ihandle* child, ...); Ihandle* IupGLSubCanvas(); Ihandle* IupGLLabel(const(char) * title); Ihandle* IupGLSeparator(); Ihandle* IupGLButton(const(char) * title); Ihandle* IupGLToggle(const(char) * title); Ihandle* IupGLLink(const(char) *url, const(char) * title); Ihandle* IupGLProgressBar(); Ihandle* IupGLVal(); Ihandle* IupGLFrame(Ihandle* child); Ihandle* IupGLExpander(Ihandle* child); Ihandle* IupGLScrollBox(Ihandle* child); Ihandle* IupGLSizeBox(Ihandle* child); }